RTS Thames Valley

Thames Valley: Carols from King’s

Credit: BBC

Carols from King’s, which was first televised in 1954, is a well-oiled machine in normal years, but this year the production team had to work under Covid-19 restrictions.

“It became very clear early on that we would not have a congregation,” recalled Taylor, who was talking to RTS Thames Valley’s Tim Marshall, a former BBC head of events. 

The challenge, he continued, was “to reflect the congregational style and make it still feel like a church service, rather than a Christmassy Songs of Praise”.

RTS Thames Valley celebrates subtitling on the 40th anniversary of Life on Earth

An RTS Thames Valley event in early December celebrated this anniversary with contributions from subtitling experts and Dawn Jones, a subtitle user. 

“I’m exhausted at the end of the day from the effort it takes to engage with real life, so it’s lovely to come home, turn the telly and the subtitles on and relax,” said Jones, who was born hard of hearing.

RTS Thames Valley looks at the rise of esports

League of Legends World Championship 2019 (Credit: Riot Games)

In 2019, e-sports audiences reached 443 million worldwide, revealed Guillaume Neveux, business development manager, EMEA, at EVS Broadcast Equipment. They are predicted to rise to 495 million this year and 646 million in 2023. Revenues are expected to pass $1.1bn this year.

“More than 100 million people watched the [battle arena game] League of Legends World Championship, cementing its place as the most popular e-sport,” said Neveux.

RTS Thames Valley explores how broadcasters are changing working practices

In late May, the BBC Academy’s Marc Settle explained how to turn a mobile phone into a complete newsgathering solution during an RTS Thames Valley webinar, “Get your mojo working!”

Opening with an online audience poll, Settle asked how many of his audience were using Android or Apple iOS mobile. Two thirds said iOS, one third Android. “This is the complete inverse of the general population. Out there in the real world it’s predominantly Android, but in media environments it’s much more iOS,” he said.